3D Art Generalist/Environment Artist

Please apply via email:

Job Type: FTC 18months+
Start Date: ASAP
Location: Fully Remote (UK based)
Salary: Negotiable


• Collaborate with the art director and other art leads to help define the look and layout of our environments, vehicles, and props.

• The candidate should be capable of working from concept art and capture the essence of those designs as well as adding finer detail in keeping with the concept piece.

• An ability to create rich organic environments as well as complex architectural structures and props.

• Experience modelling guns, props and vehicles in a sci-fi style.

• The candidate should be very open to feedback and eager to seek out feedback when needed, open to change, and keen to iterate on work.

Essential Requirements:

• Shipped at least one game title or other relevant industry experience.

• Should have a portfolio of work demonstrating a solid grasp of 3D modelling and design.

• Should have a collection of work that shows a selection of complete game ready models.

• Solid knowledge of Maya, ZBrush, Substance, Photoshop, and other equivalent software, plus a keenness to learn more.

• A working knowledge of Unreal 4 and the art pipeline to get from initial concept to a game ready asset.

• Ability to work collaboratively. The ideal candidate must be open to direction and able to embrace change.

• Fluent English


• A familiarity with level design, especially within Unreal 4.

• A thorough understanding of film and visual storytelling.

• An interest and a vocabulary in visual art that extends beyond video games and into contemporary art, design, and fashion.

• Experience and knowledge of other traditional arts such as painting, sculpting, figure drawing, and illustration

• An interest and knowledge of other aspects of video game development.

Please apply via email: