Character Artist

Please apply via email:

Job Type: Permanent / Full-time
Start Date: ASAP
Location: Fully Remote (UK based)
Salary: Negotiable


• Collaborate with the art director and other art leads to help define the look of all characters, creatures and costumes in the game.

• The candidate should be capable of creating quick exploratory sculptures from concept art and help solve game and animation specific issues within the construction.

• An ability to sculpt realistic characters and creatures in a sci-fi style. Combining soft and hard body surfaces.

• The candidate should be very open to feedback and keen to seek out feedback when needed, open to change, and keen to iterate on work.

Essential Requirements:

• Shipped at least one game title or other relevant industry experience.

• Should have a portfolio of work demonstrating a solid grasp of realistic human/animal anatomy and some examples of hard surface modelling.

• Should have a portfolio of work demonstrating a track record of creature character art.

• Should have a collection of work that shows a strong understanding of sculpting fundamentals.

• Solid knowledge of ZBrush, Maya, Photoshop, Substance, and other equivalent software, plus a keenness to learn more.

• A working knowledge of Unreal 4 and the character pipeline to get from initial concept to a game ready asset.

• Ability to work collaboratively. The ideal candidate must be open to direction and able to embrace change.

• Fluent English


• A familiarity with the animation and rigging requirements of game characters

• A thorough understanding of film and visual storytelling.

• An interest and a vocabulary in visual art that extends beyond video games and into contemporary art, design, and fashion.

• Experience and knowledge of other traditional arts such as painting, sculpting, figure drawing, and illustration

• An interest and knowledge of other aspects of video game development.

Please apply via email: